Level 1 Spell: armor Current: 100 Max: 95 MinPos: fighting (evasive) Spell: cause light Current: 100 Max: 95 MinPos: fighting (defensive) Spell: cure light Current: 100 Max: 95 MinPos: fighting (defensive) Skill: cook Current: 100 Max: 95 MinPos: fighting (defensive) Skill: evasive style Current: 100 Max: 80 MinPos: any Skill: standard style Current: 100 Max: 60 MinPos: any Weapon: bludgeons Current: 100 Max: 95 MinPos: any Weapon: flexible arms Current: 100 Max: 60 MinPos: any Weapon: pugilism Current: 100 Max: 50 MinPos: any Weapon: short blades Current: 100 Max: 60 MinPos: any Weapon: talonous arms Current: 100 Max: 50 MinPos: any Tongue: amphit Current: 100 Max: 95 MinPos: any Tongue: chuian Current: 100 Max: 99 MinPos: any Tongue: common Current: 100 Max: 99 MinPos: any Tongue: cyph Current: 100 Max: 99 MinPos: any Tongue: gith Current: 100 Max: 99 MinPos: any Tongue: lizardman Current: 100 Max: 95 MinPos: any Tongue: mychenian Current: 100 Max: 99 MinPos: any Tongue: nikatii Current: 100 Max: 99 MinPos: any Tongue: razordemon Current: 100 Max: 99 MinPos: any Tongue: sabrecat Current: 100 Max: 99 MinPos: any Tongue: shaerkian Current: 100 Max: 99 MinPos: any Tongue: yumiri Current: 100 Max: 99 MinPos: any Level 2 Spell: continual light Current: 100 Max: 95 MinPos: fighting (evasive) Spell: create water Current: 100 Max: 95 MinPos: fighting (evasive) Spell: pooka fire Current: 100 Max: 95 MinPos: fighting Skill: dig Current: 100 Max: 85 MinPos: standing Level 3 Spell: create food Current: 100 Max: 95 MinPos: fighting (evasive) Spell: detect magic Current: 100 Max: 95 MinPos: fighting (evasive) Spell: refresh Current: 100 Max: 95 MinPos: fighting Level 4 Spell: cure blindness Current: 100 Max: 95 MinPos: fighting Spell: detect evil Current: 100 Max: 95 MinPos: fighting (defensive) Skill: aid Current: 100 Max: 95 MinPos: fighting (aggressive) Level 5 Spell: bless Current: 100 Max: 95 MinPos: fighting Spell: blindness Current: 100 Max: 95 MinPos: fighting (berserk) Spell: cause serious Current: 100 Max: 95 MinPos: fighting (aggressive) Spell: cure serious Current: 100 Max: 95 MinPos: fighting (defensive) Spell: detect invis Current: 100 Max: 95 MinPos: fighting (berserk) Spell: detect poison Current: 100 Max: 95 MinPos: standing Spell: know alignment Current: 100 Max: 95 MinPos: fighting (defensive) Skill: defensive style Current: 100 Max: 75 MinPos: any Skill: mount Current: 100 Max: 95 MinPos: standing Level 6 Spell: create fire Current: 100 Max: 95 MinPos: fighting (evasive) Spell: protection Current: 100 Max: 95 MinPos: fighting (evasive) Skill: search Current: 100 Max: 95 MinPos: standing Level 7 Spell: detect hidden Current: 100 Max: 95 MinPos: standing Spell: detect traps Current: 100 Max: 75 MinPos: standing Spell: earthquake Current: 100 Max: 95 MinPos: fighting Level 8 Spell: float Current: 100 Max: 95 MinPos: fighting Spell: poison Current: 100 Max: 95 MinPos: fighting (evasive) Spell: summon Current: 100 Max: 95 MinPos: fighting (evasive) Level 9 Spell: cause critical Current: 100 Max: 95 MinPos: fighting Spell: cure critical Current: 100 Max: 95 MinPos: fighting Spell: cure poison Current: 100 Max: 90 MinPos: fighting (defensive) Spell: infravision Current: 100 Max: 80 MinPos: fighting Skill: climb Current: 100 Max: 95 MinPos: standing Level 10 Spell: create symbol Current: 100 Max: 95 MinPos: fighting (evasive) Spell: dispel evil Current: 100 Max: 95 MinPos: fighting (aggressive) Spell: identify Current: 100 Max: 95 MinPos: fighting (evasive) Spell: locate object Current: 100 Max: 95 MinPos: fighting (evasive) Spell: minor invocation Current: 100 Max: 95 MinPos: fighting (evasive) Skill: block Current: 100 Max: 95 MinPos: fighting (aggressive) Level 12 Spell: call lightning Current: 100 Max: 80 MinPos: fighting Spell: curse Current: 100 Max: 95 MinPos: fighting (aggressive) Spell: fly Current: 100 Max: 95 MinPos: fighting Spell: lethargy Current: 100 Max: 95 MinPos: fighting (evasive) Spell: remove curse Current: 100 Max: 95 MinPos: fighting (evasive) Level 13 Spell: control weather Current: 100 Max: 95 MinPos: standing Spell: flamestrike Current: 100 Max: 95 MinPos: fighting (defensive) Spell: sanctuary Current: 100 Max: 95 MinPos: standing Spell: word of recall Current: 100 Max: 95 MinPos: resting Level 14 Spell: heal Current: 100 Max: 95 MinPos: fighting (aggressive) Spell: pooka fog Current: 100 Max: 95 MinPos: standing Skill: meditate Current: 100 Max: 95 MinPos: resting Level 15 Spell: fortify Current: 100 Max: 95 MinPos: fighting Spell: harm Current: 100 Max: 95 MinPos: fighting (aggressive) Spell: remove trap Current: 100 Max: 70 MinPos: standing Skill: cuff Current: 100 Max: 80 MinPos: fighting Skill: second attack Current: 100 Max: 50 MinPos: fighting (berserk) Level 16 Spell: dispel magic Current: 100 Max: 95 MinPos: fighting Level 17 Spell: mass invis Current: 100 Max: 95 MinPos: standing Level 18 Spell: major invocation Current: 100 Max: 95 MinPos: standing Level 19 Spell: benediction Current: 100 Max: 95 MinPos: fighting (defensive) Level 20 Skill: aggressive style Current: 100 Max: 50 MinPos: any Skill: swat Current: 100 Max: 80 MinPos: fighting Level 21 Spell: midas touch Current: 100 Max: 95 MinPos: fighting (evasive) Spell: scry Current: 100 Max: 95 MinPos: fighting Level 22 Spell: aqua breath Current: 100 Max: 95 MinPos: standing Spell: dream Current: 100 Max: 95 MinPos: standing Level 23 Spell: alertness Current: 100 Max: 92 MinPos: fighting (evasive) Spell: fatigue Current: 100 Max: 92 MinPos: fighting Level 25 Spell: transport Current: 100 Max: 95 MinPos: fighting (evasive) Skill: dodge Current: 100 Max: 50 MinPos: fighting (aggressive) Level 27 Spell: indignation Current: 100 Max: 95 MinPos: fighting (evasive) Level 28 Spell: charged beacon Current: 100 Max: 95 MinPos: fighting (defensive) Spell: fireshield Current: 100 Max: 95 MinPos: fighting (evasive) Spell: grounding Current: 100 Max: 95 MinPos: fighting (evasive) Level 30 Spell: restoration Current: 100 Max: 95 MinPos: fighting (defensive) Level 33 Spell: unravel defense Current: 100 Max: 95 MinPos: fighting Skill: rescue Current: 100 Max: 20 MinPos: fighting (berserk) Level 35 Spell: shockshield Current: 100 Max: 95 MinPos: fighting (evasive) Level 37 Spell: uplift Current: 100 Max: 95 MinPos: standing Level 38 Spell: true sight Current: 100 Max: 95 MinPos: standing Level 39 Spell: solar flight Current: 100 Max: 80 MinPos: standing Level 40 Spell: necromantic touch Current: 100 Max: 95 MinPos: fighting Spell: resilience Current: 100 Max: 95 MinPos: fighting (evasive) Skill: berserk style Current: 100 Max: 20 MinPos: any Skill: brew Current: 100 Max: 70 MinPos: standing Level 41 Skill: trance Current: 100 Max: 95 MinPos: resting Level 42 Spell: animate dead Current: 100 Max: 85 MinPos: fighting (defensive) Spell: antimagic shell Current: 100 Max: 70 MinPos: fighting (evasive) Spell: divinity Current: 100 Max: 95 MinPos: fighting (defensive) Level 44 Spell: knock Current: 100 Max: 70 MinPos: standing Spell: recharge Current: 100 Max: 65 MinPos: fighting (evasive) Level 45 Spell: holy sanctity Current: 100 Max: 95 MinPos: fighting (evasive) Level 48 Spell: spiritual wrath Current: 100 Max: 95 MinPos: fighting (defensive) Skill: scribe Current: 100 Max: 60 MinPos: standing Level 50 Spell: ethereal funnel Current: 100 Max: 95 MinPos: fighting (defensive) Spell: polymorph Current: 100 Max: 95 MinPos: fighting (evasive)